Create animation rigs
URN: SKSVFX6
Business Sectors (Suites): Visual Effects
Developed by: ScreenSkills
Approved:
2024
Overview
This standard is about creating efficient, intuitive and responsive rigs for animated characters, creatures, props, vehicles or environments.
This standard is for those involved in rigging for Animation in VFX and could apply to Junior Animators and Assistant Technical Directors.
Performance criteria
You must be able to:
- confirm what you need to do to meet the brief
- create systems and structures to drive, control and deform assets in ways that recreate the desired movement, behaviour and characteristics to meet the brief
- ensure that rigs are intuitive and responsive and will work on screen to meet production requirements
- check rigs can be used for real-time feedback
- use software to find solutions for complex rigging problems when required
- create prototype animations as necessary to check the integrity of any movements that will be applied
- use scripting to automate rigs when appropriate
- ensure rigged assets deform correctly from all required camera positions and angles
- create tools to help animators animate more efficiently
- share work with others at appropriate time and use feedback to revise rigs when required
- ensure that work is delivered on time and meets required outputs
- store and provide work to others in line with processes and procedures for the job and the organisation in which you are working
Knowledge and Understanding
You need to know and understand:
- how to interpret the brief, technical requirements and production parameters
- the motion characteristics that rigs need to achieve to meet the brief
- real-time feedback and its importance in the use of VP
- the importance of acquisition of data sets
- where to research information about assets and in particular, movement of creatures or characters with which you are unfamiliar
- how humans and animals move including skeletons, joint articulation, rotation orders and deformation
- skinning techniques and painting skin weights
- the physics of motion and resistance and how that relates to anatomy and mechanics
- the purpose and use of pivots the purpose and use of deformers
- how animators animate and use rigs
- how to work with polygons, nurbs, sub-division surfaces and curves
- the purpose of driven keys and how to use them
- the hierarchies of objects and nodes
- how to connect nodes together to drive their attributes
- the effect that vertex placement and the level of detail have on the model and its rig
- how the automated creation of rigging by using scripting can make work more efficient
- how to use industry-standard software to solve rigging problems
- the value of seeking early feedback
- efficiency of data usage
- file naming conventions and data management for the job or organisation
Scope/range
Scope Performance
Scope Knowledge
Values
Behaviours
Skills
Glossary
Links To Other NOS
External Links
Version Number
3
Indicative Review Date
2027
Validity
Current
Status
Original
Originating Organisation
ScreenSkills
Original URN
SKSVFX6
Relevant Occupations
VFX Technician, VFX Technical Director , VFX Artist , VFX Junior Artist , VFX Assistant Technical Director , VFX Producer , VFX Supervisor , Junior Animator
SOC Code
Keywords
rigging; visual effects; VFX; animation; skeleton; movement; assets; brief; outputs; characters; creatures; production requirements; production;